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C++ Programming for Game Developers
English | Collection | PDF | 360.93 MB


The C++ Programming for Game Developers series of courses has been designed to satisfy three major goals. First and foremost, the key goal is to enable you to understand, and be able to apply (by writing programs), the fundamental components of the C++ programming language. The second goal of this series is to prepare you for the other courses at Game Institute, which require an intermediate level of proficiency with the C++ programming language. And finally, the last goal of the series is to introduce you to game programming related topics in an easier to comprehend 2D environment, which will serve as a stepping-stone to 3D game programming. This last goal is met by building up the tools needed to program a 2D game in the Windows environment.

Module I Description
In this first C++ course, an introduction to C++ programming basics, you will become proficient with core C++ topics such as variables, console input and output, functions, loops, programming logic, pointers, strings, classes, and object oriented design and methodologies. In addition, you will study more complex C++ subject matter, such as operator overloading, file input and output, inheritance, and polymorphism. When practical to do so, game related examples are used to motivate the discussions. Quizzes, a midterm, and a final will make up your grade.
Module II Description
In this second C++ video game programming course, you will begin to move away from the text-based console applications we built together in Module I, and begin to examine Windows programming with the Win32 API. With the Win32 API, you will be able to write programs that look a lot more like those that you are probably very familiar with; ones with resizable windows, mouse input, graphics, menus, toolbars, scroll bars, dialog boxes, and controls.
Of particular interest to us as game programmers is the ability to do graphics with the Win32 API, something which is not possible with the pure C++ programming language. You will learn about fundamental graphic concepts such as double buffering, sprites, animation and timing, and masking. By the end of this C++ video game programming course, you will have developed a fully functional 2D game, complete with graphics, physics, artificial intelligence, and input via the mouse. After completing this game programming with C++ course, you will be adequately prepared for your first course in 3D graphics programming.

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